Last night, I had the overwhelming urge to level a Shaman. I get these sometimes, it’s a part of my altoholism. My biggest interest in the class is to try healing, but I’d like to be able to kill things pretty easily too, so I’m going elemental. This way, it’s easier to get the gear to accommodate both playstyles then if I went Enhancement. I found 83 unused Emblem of Triumph and 630 Stone Keeper’s Shards on my Hunter, and a couple of things lying around already. Here is a list of recommended elemental/resto heirlooms for those wondering what they can get, though if you have any cloth or leather heirlooms lying around, you can use those, but these will be better. It is preferred to balance what is affordable to you, but do try to get the pieces with intellect, especially if, like me, you plan to heal. The items bolded would be ideal. I’m personally thinking about using my staff for elemental things, and the mace with a shield (there are no heirloom shields sadly) for healing. One thing that people don’t seem to know, if you send your Shaman the mail heirlooms, yes they will downgrade to leather until you have the capability to wear mail armour.
- Mystical Pauldrons of Elements – 40 Emblem of Heroism/60 Champion’s Seal
- Aged Pauldrons of The Five Thunders – 200 Stone Keeper’s Shard
- Mystical Vest of Elements – 40 Emblem of Heroism/60 Champion’s Seal
- Dignified Headmaster’s Charge – 65 Emblem of Heroism/95 Champion’s Seal
- Devout Aurastone Hammer – 60 Emblem of Heroism/75 Champion’s Seal
- Grand Staff of Jordan – 325 Stone Keeper’s Shard
- The Blessed Hammer of Grace – 250 Stone Keeper’s Shard
- Discerning Eye of the Beast – 50 Emblem of Heroism/75 Champion’s Seal
- Swift Hand of Justice – 50 Emblem of Heroism/75 Champion’s Seal
- Inherited Insignia of the Alliance/Horde – 250 Stone Keeper’s Shard
Originally, I was going to get the leather spellpower heirlooms so that I could reuse them on my Druid, but I didn’t fancy wearing something with spirit out of choice when I also had badges and stone keeper’s shards lying around doing nothing. I don’t need the mace until I’m level 15, when I can use the random dungeon tool, so that leaves me with plenty of time to get the last 7 emblems I need for that.
Another thing about heirlooms that people often wonder about is enchants. Whilst they aren’t too important, if you really want to give yourself a little boost, it will need to be a vanilla enchant. TBC and Wrath enchants won’t work, and some enchants like the PvP shoulder enchants won’t work until you reach 70. If you insist, you will be looking for Greater Stats on chest, and Spellpower on weapon, which will work on a 1hander and a 2hander.
If you don’t have the privilege of heirlooms, you may struggle a tiny bit, but that’s ok. Try to find items with intellect, stamina, spellpower, crit, haste and, if healing, mp5, when it comes down to that.
So, the hitty things until dead bit. For the first few levels, you will be pretty much Lightning Bolt spamming. Imbue your weapon with Rockbiter until you get Flametongue, which should be your weapon enchant of choice, and feel free to give the mobs a couple of whacks. At level 4, you will get Earth Shock, this is a nice instant cast spell, especially good if you find the mobs hitting you a lot. I found myself Lightning Bolting until they got close, then casting an Earth Shock and perhaps meleeing the last bit of health off in the level 1-5 bit. At level 6 you get Earthbind Totem which I fell in love with. Lightning Bolt and Earth Shock as usual but when the mobs get close to you, the totem slows your enemies so you can kite them! This gives you a chance to cast a Lightning Bolt without being interrupted so much. Also good if you’re running away from something. At level 8 you get Lightning Shield which is pretty nice to keep up. Level 10, Flame Shock, Flametongue Weapon, and Searing Totem. By the time I’d finished most of my quests and got to do the flame totem quest I was level 11 and feeling pretty damn overpowered.
By the time I reached 10, I wasn’t really having any mana issues so I took Concussion first. Though, if you do find yourself having mana problems, take Convection first. These are the first two talents I’ll be taking so it’s really down to what you feel you need the most first. I think I drank once during the 1-11 grind, and that was only because I felt like it while I alt tabbed. The health and mana regeneration at low levels has been buffed so much that you might find the same.